Designing inclusive computing experiences
Move beyond access alone: participation, belonging, examples, assessment, and classroom culture.
Approaches to programming, participation, feedback, assessment, and classroom culture.
Move beyond access alone: participation, belonging, examples, assessment, and classroom culture.
Connect early programming experiences to data, networks, security, and responsible design.
Design feedback around strategies and misconceptions rather than the final answer alone.
A practical framework for translating computing education research into better classroom decisions.
Move beyond access alone: participation, belonging, examples, assessment, and classroom culture.
Planning templates, discussion protocols, assessment ideas, and adaptable classroom activities.