3rd Annual International Conference on

Computer Science Education: Innovation and Technology

CSEIT 2012

 

 

 

Date: 19 - 20 November 2012

Venue: Hotel Fort Canning, Singapore

PRIOR YEAR'S ACCEPTED PAPERS
(2011)


  • AN INNOVATIVE NEXUS – BRIDGING TECHNOLOGICAL PEDAGOGICAL CONTENT KNOWLEDGE (TPACK) WITH TECHNOLOGICAL EPISTEMOLOGICAL CONTENT KNOWLEDGE (TEACK): A LEARNERS’ FRAMEWORK
  • EPISTEMIC LEARNING INNOVATIONS: TECHNOLOGICAL INTEGRATION, ALIGNMENT AND CONVERGENCE
  • NXG-EVM- A HIGHLY SECURED NEXT GENERATION ELECTRONIC VOTING MACHINE
  • PIXELOV “ A Pixellated Offline Signature Verification System"
  • Comparison of Cloud Database: Amazon’s SimpleDB and Google’s Bigtable
  • Reoptimization of Steiner Tree: A Comparative Analysis
  • Ontology-based Concept Weighting for Text Documents
  • A study on Web-based English Teaching in China
  • Using Incremental Worked Examples for Teaching Python and Game Programming
  • ALIVE HUMANS BEING DETECTED BY ROBOTS USING PIR SENSOR
  • Open Source System: Migration and adoption for educational purposes in a developing nation
  • Development of an Information System Assisted Quality Assurance for Higher Education Case Study: Maejo University, Chiang Mai
  • Zenfan Moris - An Innovative Learning Platform for Pre-Primary Students
  • EMPLOY OF DISTANCE EDUCATION PROGRAM TO IMPROVE THE QUALIFICATIONS OF PRIMARY SCHOOL TEACHERS IN INDONESIA An Experience of State University of Gorontalo – Indonesia
  • Action Research in Passing Enterprise Resource Planning Certifications
  • Teaching Introductory Data Mining using Problem-based Learning
  • m@rks - social learning in higher education
  • The impact of IWBs on academic performance: the mediating roles of enjoyment, motivation and collaboration
  • Development of a Java2HTML plugin for the Netbeans IDE
  • The Design and Implementation of a Multi-thread Demo System
  • Learning style, metaphor and pair programming: Do they influence performance?
  • Sindhi OCR using Back propagation Neural Networks
  • Research on teaching Vietnamese online
  • Teaching Introductory Programming using SCRATCH: Learning By Game Building
  • Problem Based Learning using SCRATCH: Pattern Orientated Instruction
  • Engaging Introductory Software Engineering Students: Problem-based and Learning by Game Building Approach
  • An architecture for systematic tracking of skill and competence level progression in Computer Science
  • Towards Effective Teaching in Higher Education through Game Based Learning
  • EduCloud: Innovation Practice Platform based on Cloud Computing for Computer Major Postgraduate
  • Practical Consideration on Making Language Learning Effective and Sustainable Outside the Classroom Using CALL and Blog System
  • Netsim - Graphical Simulation of Distributed Algorithms and Protocols
  • A Survey on Serious Games Development and its Future Directions
  • Case Study on Using a Programming Practice Tool for Evaluating University Applicants
  • Asserting Parallel Computational Thinking into an undergraduate computer science curriculum
  • Enhancing Teaching & Learning of Software Engineering in an International Environment
  • Learning Styles in the process of knowledge construction algorithms using mobile devices
  • Adaptive Personalized Learning Path generation in Concept based Learning object Classifications
  • Strategic e-Learning and Knowledge Management: An Overview
  • Impact of Brand Loyalty on Brand Extension
  • How do Master Level Students in Computer Science Perceive Plagiarism?
  • Intrusion Detection System for Ad hoc Mobile Networks
  • E-learning Course on Physics
  • Incorporating Logical Creativity through Problem Solving Strategies into the Introductory Programming Course
  • Steiner Tree Reoptimization Using Sharpened Triangle Inequality
  • Development of an Information System Assisted Quality Assurance for Higher Education /Case Study: Maejo University, Chiang Mai