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PRIOR YEAR'S ACCEPTED PAPERS (2011)
- AN INNOVATIVE NEXUS – BRIDGING TECHNOLOGICAL PEDAGOGICAL CONTENT KNOWLEDGE (TPACK) WITH TECHNOLOGICAL EPISTEMOLOGICAL CONTENT KNOWLEDGE (TEACK): A LEARNERS’ FRAMEWORK
- EPISTEMIC LEARNING INNOVATIONS: TECHNOLOGICAL INTEGRATION, ALIGNMENT AND CONVERGENCE
- NXG-EVM- A HIGHLY SECURED NEXT GENERATION ELECTRONIC VOTING MACHINE
- PIXELOV “ A Pixellated Offline Signature Verification System"
- Comparison of Cloud Database: Amazon’s SimpleDB and Google’s Bigtable
- Reoptimization of Steiner Tree: A Comparative Analysis
- Ontology-based Concept Weighting for Text Documents
- A study on Web-based English Teaching in China
- Using Incremental Worked Examples for Teaching Python and Game Programming
- ALIVE HUMANS BEING DETECTED BY ROBOTS USING PIR SENSOR
- Open Source System: Migration and adoption for educational purposes in a developing nation
- Development of an Information System Assisted Quality Assurance for Higher Education Case Study: Maejo University, Chiang Mai
- Zenfan Moris - An Innovative Learning Platform for Pre-Primary Students
- EMPLOY OF DISTANCE EDUCATION PROGRAM TO IMPROVE THE QUALIFICATIONS OF PRIMARY SCHOOL TEACHERS IN INDONESIA An Experience of State University of Gorontalo – Indonesia
- Action Research in Passing Enterprise Resource Planning Certifications
- Teaching Introductory Data Mining using Problem-based Learning
- m@rks - social learning in higher education
- The impact of IWBs on academic performance: the mediating roles of enjoyment, motivation and collaboration
- Development of a Java2HTML plugin for the Netbeans IDE
- The Design and Implementation of a Multi-thread Demo System
- Learning style, metaphor and pair programming: Do they influence performance?
- Sindhi OCR using Back propagation Neural Networks
- Research on teaching Vietnamese online
- Teaching Introductory Programming using SCRATCH: Learning By Game Building
- Problem Based Learning using SCRATCH: Pattern Orientated Instruction
- Engaging Introductory Software Engineering Students: Problem-based and Learning by Game Building Approach
- An architecture for systematic tracking of skill and competence level progression in Computer Science
- Towards Effective Teaching in Higher Education through Game Based Learning
- EduCloud: Innovation Practice Platform based on Cloud Computing for Computer Major Postgraduate
- Practical Consideration on Making Language Learning Effective and Sustainable Outside the Classroom Using CALL and Blog System
- Netsim - Graphical Simulation of Distributed Algorithms and Protocols
- A Survey on Serious Games Development and its Future Directions
- Case Study on Using a Programming Practice Tool for Evaluating University Applicants
- Asserting Parallel Computational Thinking into an undergraduate computer science curriculum
- Enhancing Teaching & Learning of Software Engineering in an International Environment
- Learning Styles in the process of knowledge construction algorithms using mobile devices
- Adaptive Personalized Learning Path generation in Concept based Learning object Classifications
- Strategic e-Learning and Knowledge Management: An Overview
- Impact of Brand Loyalty on Brand Extension
- How do Master Level Students in Computer Science Perceive Plagiarism?
- Intrusion Detection System for Ad hoc Mobile Networks
- E-learning Course on Physics
- Incorporating Logical Creativity through Problem Solving Strategies into the Introductory Programming Course
- Steiner Tree Reoptimization Using Sharpened Triangle Inequality
- Development of an Information System Assisted Quality Assurance for Higher Education /Case Study: Maejo University, Chiang Mai
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